Патч assassin s creed syndicate

+ Дата публикации: - 10.09.2017 - 1367 Просмотров

U8 + DLC доступна через торрент. Turns out that the game has two day one patches. Except, they aren't that massive at all.

Для PC версии Assassin's Creed: Syndicate включает в себя все исправления, которые были прошлом в патче для Xbox One и PlayStation 4, а также множество исправлений для PC. Для PC версии Assassin's Creed: Syndicate весит 440-510 МБ. Автовоспроизведение Если функция включена, то следующий ролик начнет воспроизводиться автоматически. Why do I have to complete a CAPTCHA?

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Assassins Creed Syndicate Patch 150 vs 151 Comparison Shows Improved Visuals On PS4 Pro

For a better experience, please enable JavaScript in your browser before proceeding. Ouch, lets hope they fixed it. Was the framerate any better? When I played it at launch, it was more stable than Unity but still felt uneven. Those look really clean and crisp. Might have to redownload this thing. Never got around to completing the Jack the Ripper DLC. Started this back up after I noticed the patch installed this morning. Only got about 3 hours in but already I can tell this is substantially better than Unity.

I'm guessing the same team is not behind both because that game is a complete mess. I posted in the old patch thread, but yeah I've played a bit and it looks much better on Pro. More like the Watchdogs 2 Pro implementation. Redacted as the member no longer wishes to be associated with this website, and the reputational damage and distress caused by association with this website. In addition, the user considers that the action of the management, and the nature of the site and members of its community, renders the original terms and conditions of this site void, and it unconscionable for either side to be bound to them.

The user reasserts their IP rights in all content and does not give any authority for its continued usage on this website. Despite requesting that the user's account be deleted, in accordance with data protection rules which apply to this website over multiple jurisdictions, the admin team have failed to delete this account, requiring the user to take its own steps to ensure the valid deletion of data. I just started this game on Sunday after ignoring the series for years (dropped AC3 about 5 hours into it and never looked back) since a friend insisted this was the best one in the series and it was like $12 on PSN.

Having fun so far, though I hope the next game in the series does something new because Syndicate still feels like a tweaked version of the first AC. Did anything else appart from the higher resolution change?

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More solid framerate, better texture filtering, higher res shadow maps? Did anything else appart from the higher resolution change? More solid framerate, better texture filtering, higher res shadow maps? I hope those stability fixes help with the rather frequent crashes I have in it. It's so weird to have it crash that often on my regular PS4.

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Been waiting to see if they would resolve the pro patch before jumping back in. Anyone tested the patch on 1080 yet and have any positive thoughts on the down sampling (if any)? Looks like Watchdogs 2 style super sampling, but you know untrained eye and all that. I noticed the issues on the old patch instantly, and I can't see it now - so untrained they maybe, the eyes normally notice this sort of thing. I made the thread for the last patch and I was really disappointed after my initial excitement. Can't wait to check this out and (hopefully) finish this game.

There's definitely an improvement but there's still some very strange things going on with the handrails in the first couple of images. I mean the ones in the mid ground in the first image and, well, all of them in the second. It's not perfect, I'm noticing pixel crawl, shimmering and shadow oddities (the latter hopefully isn't introduced by the patch) but as you can clearly see it's definitely running at a much higher resolution now and is a clear upgrade over the base version and much better then the horrendous 1.

If this is how the game is left I'm happy.

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Looking forward to seeing a detailed analysis. Edit: Spent the last few minutes running around the city and it does look pretty fantastic now. There's definitely an improvement but there's still some very strange things going on with the handrails in the first couple of images. I mean the ones in the mid ground in the first image and, well, all of them in the second. I covered the first patch with its 1440x1620 output and from your grab here it does look better, that said I am only viewing on a zoomed phone.

Will check it out soon but should be now 2880x1620 as it's intended aim. I was convinced the game was using a reconstructed render method when I covered last year so the issues may be from the implemented checkerboard solution here fitting into that pipe.

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I covered the first patch with its 1440x1620 output and from your grab here it does look better, that said I am only viewing on a zoomed phone. Will check it out soon but should be now 2880x1620 as it's intended aim. I was convinced the game was using a reconstructed render method when I covered last year so the issues may be from the implemented checkerboard solution here fitting into that pipe.

Patch 121 Assassins Creed Syndicate Скачать

I covered the first patch with its 1440x1620 output and from your grab here it does look better, that said I am only viewing on a zoomed phone. Will check it out soon but should be now 2880x1620 as it's intended aim. I was convinced the game was using a reconstructed render method when I covered last year so the issues may be from the implemented checkerboard solution here fitting into that pipe. First of all, keep up the good work, I do watch all the videos.

Not my screens, I quoted somebody else's so I've not actually seen it in person.

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Hopefully you'll offer more feedback when you you can do a proper comparison. I'm assuming that reconstruction plays a part in it as there's some strange banding in some areas.

Assassins Creed Syndicate Update v121 (RUSMULTI16)

With aliasing you'll get horizontal and vertical steps because, in it's most basic form, you're just seeing the edges of each pixel. In these images, to me at least, it looks like this is actually happening at an angle between the horizontal and vertical and that it's not actually the edges of the pixels that are the issue but what's being done between those pixels.

Almost as if there's an error in their estimation of what would be happening there. I don't know a great deal about the technical aspects so I'm not sure if I've even explained that well but it sort of makes sense in my head. Started this back up after I noticed the patch installed this morning. Only got about 3 hours in but already I can tell this is substantially better than Unity. I'm guessing the same team is not behind both because that game is a complete mess. Actually I felt Unity did a lot to help re-vitalize the AC game design. Missions that gave far more freedom in approach beyond literally following the waypoint, you can tackle assassinations especially in a variety of ways unlike the rigid cinematic flair kills of earlier titles.

The control scheme was adjusted to make parkour feel more dynamic and in control(Syndicate borrows those developments). Co-op was also a thrilling inclusion when working in tandem with others, but never forced either. It's just that the story was pointless and forgettable, and of course the launch bugs helped create a perception among gamers that the game was ultimately a failure worth demonizing. A real shame as the game was fixed and many of its advancements will ultimately be seen in AC games going forward, but credit will not be given its due.

Huge improvement but the game still looks rough. Atleast they should add some proper AF. It's baffling that this feature is still missing or dialed back in many recent games. Just tested out and it definitely is a major improvement over the last patch.

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Everything looks much cleaner in comparison on a 4K set, but still a bit lacking in overall IQ in comparison to other Pro-enhanced titles. Plan to find time to actually play the game now. It's still looks horrible on my 4K Screen. Coming from Watch Dogs 2, Shadow of Mordor and Uncharted 4 (my last 3 games played), this looks a mess. Lots of aliasing (4K games have pretty much surpassed my expectations in this department). Textures look bland everywhere.

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Shimmering also very present. Perhaps they should focus on Unity their strength, not this one. There's definitely an improvement but there's still some very strange things going on with the handrails in the first couple of images. I mean the ones in the mid ground in the first image and, well, all of them in the second. Yeah, well first thing I noticed whilst going through that section yesterday. It doesn't look like straight aliasing though, it looks like some form of artifacting+AA issues.

I must say though, the game looks much better and crisper than before and IQ is pretty great with some solid AF from my vantagepoint. The only issue which my eye immediately noticed was the rails and some slight shimmer on distant chains etc. So maybe their TAA solution is not properly implemented. It's not a jaggy game at all beyond that, so hopefully they sort it out.

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The worse I saw of it, was when you go way to the left in the corner of that opening section and you shift the camera, the rails above you can look pretty bad, straight bonkers. I think we should get it to their attention though.

I have a million pics and would probably take pics that highlights the rails issue, but my USB drive has gone bonkers. That's the reason I could not post those driveclub shots I promised in that racing comparison thread btw Gestault. Played for a bit last night and coming for just about any other Pro game this one looks jaggy. It is cleaner then it was before then it was on ps4. But going from clean images to this and the simmering really stands out. On the bright side I can finally free up 50 gigs on my harddrive!